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Libgdx texturepacker setting filter in gradle
Libgdx texturepacker setting filter in gradle




LibGDX can read simplified json that omits quotation marks for elements with no whitespace. You only have to add the settings that you want to change from the defaults.

libgdx texturepacker setting filter in gradle

But TextureAtlases can have multiple pages, so it would be more appropriate to do this: for (Texture texture : textureAtlas.getTextures())Įdit: To add settings to a TexturePacker build, put a text file named pack.json in the directory with the source images. Set this to true if you want the build to fail and finish as. failFast (since Gradle 4.6) default: false. Otherwise, if you want to set it on the atlas, it is fine with a single-page atlas to do what you did, and apply the filter using a texture reference from any of the texture regions, since they are all referencing the same Texture instance. If this property is true, Gradle will continue with the project’s build once the tests have completed, even if some of them have failed.Note that, by default, the Test task always executes every test that it detects, irrespective of this setting. You could also add a line at the top of your pack file like this: filter: MipMapLinearLinear,Linear When creating an atlas using the TexturePacker, there is an option for texture filter, and if you set that you don't have to set it after you load the TextureAtlas in your game. If your game is mostly done and you've identified sprite drawing as a performance bottle-neck, then you can downgrade to (MipMapLinearNearest, Linear). Otherwise, you'll most likely want to use (MipMapLinearLinear, Linear). First I figure out what magnification level I want (how big.

libgdx texturepacker setting filter in gradle libgdx texturepacker setting filter in gradle

Therefore, the size of the canvas and the size of each pixel is the first thing that you should consider. The only way is to land each pixel on a whole number. This filter is appropriate for retro graphics (pixellated look). Ive spent about a year with LibGDX and pixel art and Ive found to not trust the filtering at all. If you don't set one, it will have the default filter of (Nearest, Nearest).






Libgdx texturepacker setting filter in gradle